Many people are trying to escape reality these days, the Internet shows. It’s easy to look safe and happy on social media, but not so much in real life. Lately, however, it has begun to manifest itself on a whole new level. With the help of metavers, it is possible to travel to different virtual worlds and create an avatar to live a virtual life.
Even though everyone is talking about it now, it’s hard to say exactly what the metaverse is. In this article, I will break down the history of the term and review some of the most important use cases.
The metavers is
There is no one-size-fits-all definition of the term. More frequently, however, the phenomenon is described as a network of socially oriented 3D virtual worlds; a simulated digital space focused on creating a real-world-like environment for user interaction; a synonym for “cyberspace”, etc. The term “Metavers” itself is not as new as it sounds. It was first coined by Neal Stephenson in his 1992 science fiction novel Snow Crash. It is used in the book to describe the dystopian future imagined in a virtual reality world.
Although the concept was introduced 30 years ago, it has recently become a particularly hot topic. Today, Metaverse is the most popular buzzword, especially in the tech, financial, and business industries. Who hasn’t heard of virtual reality glasses, 3D avatars, and virtual reality video games? Some of the best examples are a Second Life virtual reality platform launched in 2003 and video games like Roblox and Warcraft.
But it’s not just about that. Have you noticed how many tech giants have started focusing on the Metaverse concept over the last couple of years? For example, the news that Mark Zuckerberg changed his corporate name from Facebook to Meta late last year was widely discussed. The reason Metaverse is becoming so popular is that it should be the successor to the Internet. Many now compare Metaverse to late twentieth-century computers and cell phones. So here’s one thing that’s clear: this is just the beginning of Metavers, and it’s very difficult to predict what will happen in the future.
However, there are already many different types of Metaverse projects. Some of them feature video games and virtual reality platforms with avatars like the ones mentioned above; others are developing virtual spaces to broadcast concerts and sports games, art galleries, virtual properties and more. It is also worth mentioning that Metaverse is quite interconnected with cryptographic blockchain technology. NFTs are often used for purchases in virtual reality projects. Let’s take a look at some of the most important virtual worlds and see how they work.
As mentioned above, Second Life is one of the first virtual worlds to start in 2003, but is still considered one of the most popular Metaverse platforms. The Linden Lab product quickly reached 1 million users worldwide. Second Life residents can create their own 3D avatars and live their lives in the virtual world, participating in a variety of activities, from entertainment to business and virtual property management. While many call the platform a video game, the creators say it’s not because the characters don’t have a fixed mission.
Like Second Life, IMVU offers its users to create a 3D avatar and enjoy life in the virtual world. The platform was founded in 2004 and now has over 100 million active users. The game starts in an empty virtual apartment that players can customize. IMVU stands out for the large number of virtual objects that users can purchase, which today amount to approximately 30 million assets.
Minecraft is a sandbox video game developed by Mojang Studios and released in 2011. Although very simple, it is still one of the most popular games in the world with over 141 million active players. Minecraft includes several virtual worlds and offers total creative freedom to its users.
The Sandbox metavers
Sandbox is a well-known virtual world game based on NFT. The alpha version of his Metaverse only came out late last year. The platform offers a virtual terrain that users can buy and use for whatever they want, be it a concert, a sporting event, an NFT gallery or just a video game. It is possible to sell the creation to the game using the SAND token. Many celebrities like Snoop Dogg have already invested heavily in the platform./p>
Decentraland is one of the newest and most popular 3D virtual world platforms that opened to the public in 2020. Users can buy plots of land as NFT and enjoy various in-game activities. The platform has its own ETH-based cryptocurrency called MANA that can be used for internal purchases. The game is run by the non-profit Decentraland Foundation.
Somnium Space is a virtual reality world built on the Ethereum blockchain. The project has the support and comprehensive management of its strong community. Users can play, interact with each other, as well as build and acquire virtual properties, organize different events in space. Game creations can be monetized with their native currency.
Axie Infinity is an example of a winning video game. Users can collect and coin NFTs represented by creatures called Axies, increase them, and receive rewards for doing so. The Ethereum-based project recently surpassed $ 4 million in sales.
The growing popularity of the metavers is undisputed, but what will really come out of it is very unpredictable. There has to be potential because many tech giants and celebrities are putting a lot of hope and money into the metavers. Will it really become the future of the Internet? And can it be of any use to mankind? That remains to be seen. But I hope people never get to the point where they want to spend more time in virtual worlds than in reality.